![]() ![]() ![]() Don't know if tvpaint on ios can be a solution, but maybe a little tiny tvpaint just for animation with reduced price could be a really great add to the app store, i know a lot of ipad owners really need a good app to animate. I'm not really worried to not see TVPaint OSX running on the next ipad/mac generation with a touch+stylus mac surface. Then they'll do the logical transition to a Mac/ipad pro with OSX and a touch+stylus surface, for professional apps. What seems more believable to me is a device that could run both OSX programs and IOS apps, and devices powerfull enough to find professional apps on ios that will overcome OSX programs.Īlso it seems to me that they are trying with this transition to push developers to create more professional apps for ios, with a really powerful device and stylus, which with IOS is a nonsense for me because for now it's mainly doodles (really good painting apps, maybe animating is kind of better, but nothing to do an entire production). The first seems to me really hard to believe, because they'll have to leave a lot behind and unless OSX is not used anymore because of the quality and simplicity of ios, we will not see it disappear. I was thinking the same for the second solution. * Add OSX in a more expensive model of the IPad Pro (to compare : Wacom tried with the Cintiq + Android, then they switched to Windows) For TVP Animation 8, Student prices were: - 250 instead of 475 for the standard edition (near 50 discount), - 475 instead of 950 for the professional edition (50 discount). * Make the next MacBook Pro use also and only IOS and Apple Store (it could be the end of professionnal software on Mac) Upgrade prices appears once a valid lockcode is used. So will see, we need to check this last point deeply.Īs you can see the final answer is not for now.įabrice wrote:Apple can follow two paths in the future : It's really unsure at the moment and a complete rewrite of the code in a different language would be too much time consuming to be affordable (I should even say that it might not be technically possible, since C++ is the most efficient dev language). In contrary to Android, we might have difficulties to re-use our current C++ libraries and code. It really doesn't help, our development costs money. You need to ask the authorization to Apple to be on the Apple Store and we are unsure they will accept TVPaint, mostly for the reasons above mentioned + they might remove it at any moment. tvpx would be accepted by the Apple policy within IOS9 and Apple Store. This one comes with 36 video lessons plus exercise files, character model sheets, and storyboards. But it touch to 'what is an action in TVPaint', so its deep in the code and any minor change can create random bugs. Fabrice Posts: 10077 Joined: Tue 4:00 pm. Double-click on the EXE file TVPaint Animation. Windows 10, 64 bit i7-4790 CPU 4.00 Hz,32 GB RAM, With TVP Animation 11 Pro (11.0.2-64bits) 2 Monitors 1920X1080 pixels + 1 Wacom Cintiq 21UX 2. It contains the software installer, the User License Agreement and the After Effects import file. It is strongly recommended to keep the installation folder with all its files. ![]() 'Of course, when your Student status has expired, you have to pay the Full Commercial price. Bloop Animation has a lot of credibility in this space because they publish so many detailed videos courses on animation. Once the ZIP file is downloaded, unzip it and open the folder TVPaint Animation. Re: Questions about Student Licence The license is valid forever after you buy it. IOS9 is not a real Operating System since almost everything is closed.Īpple doesn't accept in the Apple Store any software using Quicktime library.Ī lot of options might be missing and we might need a lot of people here working on the development to find workarounds.į.i in addition of the Quicktime question, I even don't know if creating. This is a comprehensive course designed to turn a beginner into a whiz at TVPaint Animation. )ģ2 GB or 128 GB is not that much, but ok, it will be improved in the future it shouldn't be a big deal. UPDATE: JeremyN reports that his test running TVPaint 11 on the Mojave beta worked.Finally a pressure sensitive native Apple stylus ! (Damn, all the various Ipad stylus creators that made crowdfunding campaign during those last years are just all dead !. I'm curious to know what the TVPaint developer's internal tests of TVPaint 11 running on the beta of Mac OS Mojave have revealed ? (paging Eric Scholl, or Eric M. ![]() and when I run TVPaint 11 Pro, it no longer recognizes the key." On the French language forum Thierry Cuvelier reports: "I just installed MacOS Mojave to test it during the holidays. Your results may vary, but the community may be interested to know that, aside from having to recalibrate the Cintiq, everything went smoothly for me with TVP on the first developer beta of macOS 10.14 Mojave.ĭid you experience the widely reported issue with the dongle not being recognized when running TVPaint on Mac OS 10.13 High Sierra ? ![]()
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